You may also dual-wield Heavy and Two-Handed weapons. If Additionally, you may knock a Large or smaller creature prone if your hit is critical or deals maximum damage. Paraphrasing of course. Get rid of the +1 bonus to AC in the level 3 feature. Totem Warrior Barbarian 5e Guide Raging Spirit. Starting at 3rd level, you gain proficiency in heavy armor, and heavy armor does not prevent you from benefitting from your barbarian features. ; Battlerager: Dwarf barbarians who specialize in fighting in spiked armor. At least it's a half feat.

[5e] Barbarian Heavy Armor Subclass Homebrew Path of the Juggernaut Most barbarians wear little to no armor, relying on their prodigious strength, astounding durability and sheer willpower to stay alive. Others, however, see the benefits of more protection; and outfit themselves accordingly. Heavily Armored

Great Weapon Master lets you take a -5 penalty to an attack roll with a two-handed heavy weapon. DnD 5e Races. AC is unchanged, but you don't add (incorporate) armor to it, except as a penalty.

; Beast: Manifest teeth, claws, and other fantastic

Primal Path: Barbarian subclasses are briefly summarized below.See my Barbarian Subclasses Breakdown for help selecting your subclass. Magic Armor custom-fits itself when you attune it, and loses the benefit when you unattune it. My Current Set of WIP 5e HOmebrew Classes, for A Thing. The Loxodon seems to be tailor-made for the druid class.

Ancestral Guardian: Conjure up the spirits of your ancestors to defend yourself and your allies in battle.

AC 42(45) appears to be a theoretical max for a brief duration 1 +1 Ring of Protection (1)(attuned) 1 +1 Cloak of Protection(attuned) 1 Dexterity = 22 2 Constitution = 24 3 Magical Storm Herald by Aleksi Briclot. Theme: Most of the backgrounds would have an habit of speaking with a specified environment. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution Modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution Modifier per barbarian level after 1st Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two from Animal Handling, A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. A law Cleric that takes a heavy armor feat will have an even higher effective AC thanks to Shield spell. Of all the armor categories, heavy armor offers the best protection. This feature allows you to use spiked armor as a weapon. Just imagine a barbarian at level 20 with 10 dex, 24 strength and constitution, with 20+ AC and heavy armor master (DR/3), and you'll understand the reasonings. Unarmored Defense - A base AC of 10 + Dex mod+ Con mod when not wearing armor. 1.

Rage. A mountaineer fighter will have an even higher AC. Radiant Soul isnt negated by heavy armor like the Aarakocra so it could be a great choice if you want to fly and wear heavy armor The healing on death saving throws is more useful, since it allows the warlock to get back up The healing on death saving throws is more useful, since it allows the warlock to get back up. Barbarians can wear heavy armor. Since the barbarian has eight subclasses compared to the artificers four, this is a two-part post, starting with the bottom four barb subclasses. 1.

heavy scrap materials like maybe 12 2x4's, a bit of orkish elbow grease, and some metal plates and a few nails.

Barbarians who arent wearing heavy armour can enter rage on their turn during combat as a bonus action.

Rage gives Barbarians the following benefits: Advantage on all Strength checks and Strength saving throws.

It's the best Barbarian weapon in 5e with no exceptions.

Now, Clerics dont The Great Weapon Master Feat is probably the most iconic barbarian Feat pairing.

Furnace is a warforged barbarian with, well, a furnace embedded in his chest. Reaper's Gambit AC 30(33) appears to be a theoretical max for "walking around" AC 1.

When you reach 14th level, when you rage your Breath Weapon becomes a force that inspires fear and awe, devastating your enemies. Proficiencies. Soul isnt negated by heavy armor like the Aarakocra so it could be a great choice if you want to fly and wear heavy armor 2 Barbarian; 2 . Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely.

Re: Homwbrew Barbarian Primal Path - Path of the Juggernaut. The only new class added to 5E (in Eberron: Rising from the Last War, a campaign guide! This subclass is less focused on raising the rogues overall damage output beyond the base class and instead is focused on increases survivability and battlefield control. As with every class, this is entirely subjective. Additionally, While raging, once per turn you may deal an additional 1d8 damage with a melee attack from a Heavy melee weapon. But keep in mind armor removes that benefit partially, or entirely. Dexterity bonuses increase your AC up to a +6. But, since weve gone over each Barbarian Path officially available in DnD 5e, I can give you my opinion.

This sounds great, but there are a couple of potential downsides: You must obtain spiked armor.

-1 for light, -2 for medium, and -3 for heavy. Heavy armor barbarian. The Barbarians main feature is Rage. Reckless Attack - The ability to gain advantage on your strength based melee attack rolls in exchange for attacks against you being made with advantage. Mithril: common amongst the dwarves, it is as strong as steel but half the weight. I'm leaning towards Barbarian over monk because I plan on having wisdom as one of my lower stats. Sharpshooter lets you basically ignore cover, and you can take a -5 to hit in exchange for +10 damage 1 Official Wizards of the Coast Races 1 Considering most ranged characters have the combat style: Archery (+2 to hit) and how common light cover is ( Fantasy Grounds partners with RPG companies to provide a unique experience for each game And, you can get magic armor up to +3 (without homebrew). A barbarian wearing heavy armor forfeits the rage ability and its benefits.

Character Class: Barbarian using Unarmored Defense & some magic items. I feel there is design space in 5e for player characters that use "great" weapons in more interesting ways, and one such way would be to allow exceptionally strong characters to dual-wield such weapons. Last edited by Rasmus_Haugen_Sandvik: Sep 11, 2020

You have a consistent armor benefit.

Barbarians of the Path of the Bloodletter allow this love of violence to bolster themselves, adorning themselves with blood and drinking it to restore their own vitality. Clerics are a great class for a novice player for their inherent survivability, or for an experienced player who can better empower and support the rest of the party. There are few ways to reduce incoming damage in D&D 5e, so Heavy Armor Master sticks out as a unique, effective way to improve your survivability. Paladins can use the bonus action and the opportunity attacks to trigger extra smites. However, instead of making your player resistant to all weapon damage types, it gives resistance to one type of damage, but vulnerability to two other types.

Back to Main Page 5e Homebrew Equipment. Reducing damage from four attacks is like having twelve more hitpoints.

If you get rid of the Heavy it takes away GWM and puts in in the area of dual weapon fighting. However, Stones Endurance will compete for other reaction options, so these guys are a step below the Half-Orc. Allowing heavy armor removes this inborn limiting factor (and the need for unarmored defense at all).

Barbarian Rage in heavy armor? But for an example, either urchin background d&d or else the criminal background d&d 5e will speak with an urban setting naturally. Potentially Highest Achievable Armor Class. At 3rd level, you gain proficiency in heavy armor, and you may gain the benefits of Rage while wearing heavy armor.

Contents. If you want to go down the classic berserker with a massive axe route, this is the first Feat you want to pick up. He laughs as he charges toward the frost giant who dared poach his peoples elk herd.

Wielded by Yasha from Critical Roles Mighty Nein campaign weighted the rating Im sure and at the same time it is a fantastic weapon for a barbarian, deserving of the high rating. Battlerager Armor 3rd Level. You may also dual-wield Heavy and Two-Handed weapons. As a Barbarian, you gain the following class features. At the bottom of the barrel, we have the Storm Herald, a very cool name wasted on a very bad subclass.

At Level 5, your speed increases by another 5 feet while you aren't wearing heavy armor. The Loxodon is a massive humanoid showing the elephants dissimilar trunk, leathery skin, ears, and other beautifying aspects. Path of the Dragon [v1.1] Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of dragons.

While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Dexterity checks and Dexterity saving throws. A barbarians land speed is faster than the norm for her race by +10 feet.This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Hit Dice: 1d 12 per Barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st Proficiencies. If you are also immune to that damage type, you instead gain 3 temporary hit points. If you wear medium or heavy armor get ready to make some con saves!"

Domain spells by level: Having thunder damage as a specialty is premium because its seldomly resisted.

The battlerager barbarian can use all spiked armor variants for its class features, and can rage while wearing heavy armor, ignoring the restriction. R. Quipster. With its customization and awesome class features, its easily the best.

To facilitate this goal, I've designed a homebrew "Path of the Titan" Barbarian subclass to support this playstyle: Barbarian Class Details. Heavy Armor: Ring Mail: 30 gp: 14---Disadvantage-----40 lb. Guard armor items specify a damage type. AC 42(45) appears to be a theoretical max for a brief duration 1 +1 Ring of Protection (1)(attuned) 1 +1 Cloak of Protection(attuned) 1 Dexterity = 22 2 Constitution = 24 3 Magical Dungeons And Dragons Characters. Oh, and suddenly Scouts can use the subclass. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. At 10th level, when you rage you now grow a set of draconic wings. So I'm going to play a feral tiefling evocation wizard and was wondering if the resistances and unarmored defense of the barbarian class would be good for increasing the AC of a wizard as well as if it would stack with the effects of the Mage Armor spell or not. RELATED: Ways to Make an Overpowered Paladin in Dungeons and Dragons. Barbarian Subclass: Path of the Dervish You focus on speed and agility over brute strength. Scout and Inquisitive have a significant and consistent increase. Anybody else thought about being a heavy armor barbarian? Character Class: Barbarian using Unarmored Defense & some magic items. This includes homebrew tools, applications, games, and emulators For some browsers, the best way to save the character sheet is to select "print" and save in Heavy Armor (not a feat) The dnd 5e barbarian guide Is this homebrew Barbarian.

Your training has left your rage boil over even in the heaviest restraints. Explore. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like So plate is DR 8. Ill leave AC balancing and whatnot to you! When custom fit, it grants the person wearing it +1 additional AC. A greatsword capable of destroying magical effects comes in at No. Using human variant and the feat at fourth level (using point buy) you could be str 18 con 16. The statevent that this Barbarian subclass is overpowered is simply absurd.

Back to Main Page 5e Homebrew Equipment. Fast Movement . Ranger: Melee-focused rangers can find some use for Polarm Master, especially with Favored Foe from Tashas Cauldron of Everything. Lets go over Rage first. These suits or armor cover the entire body and are designed to Stop a wide range of attacks.

Heavy Armor Masters damage reduction feature is great for mitigating damage a bit. Polearm Master, paired with Sentinel and some heavy armor, makes paladins an even more terrifying presence on the battlefield. Also heavy armor mastery wont stack with rage since rage requires you to be wearing anything other than heavy armor(woe is me, I wanted a heavy armor barbarian). If dual wielding, you attack 3 times. This effect lasts until your rage ends.

Evey characters need a armor to fighting enemies, so armor is most necessary. This class has a very big weakness, its low AC. This is where the slight imbalance comes from, but it is probably not enough to unbalance the game substantially. I also don't mind if you want to use any of this in your own homebrew revamps.

No. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None So this is doing more that 50% more, and gets +2 AC for the shield. The Path of the Wild Magic is mixed with magic and functions similar to a wild magic sorcerer. Heres an idea of level up barbarian armor that you can introduce piece by piece!

You're already getting half-damage from Rage and with the ability to rage in heavy armor. Heavy Armor. When entering a rage, a wild surge magic effect will be determined by rolling the dice.

5. Enables small races to be Barbarians. 1/day, you may use your action to shroud your skin in stone, for the next minute, the next time you would be hit by a nonmagical physical attack during this time, prevent that damage.

Breath of the Wyrm. That alone might be overpowered as it is, as the whole point of a barbarian is trading AC for resistance to damage and a crap ton of HP. So the three aspects are 1) theme, 2) mechanics, 3) background features. Heavy Armor Master: Some people swear this is OP at low level. Constrictor: While raging, immediately after grappling an enemy as part of the Attack action you can use your bonus action to make a single melee attack against that creature.

Then add +1 DR for each magical +1 (nice bonus is magical armor doesn't break BA this way). Pipes emerging from his back and shoulders occasionally belch out smoke or steam. Gold: generally nondescript and easy to get hold of, although it is a noncorruptible/pure metal, often associated in DnD with light, heat, or warmth. Some barbarians simply live for causing fear and carnage, and they love nothing more than the sight of crimson streams of blood. First, we have armor: none (AC 10), light to heavy, AC 11 to 18 base. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Cleric class character build. Starting from level 14 and while wearing heavy armor you gain the following benefits: Your unarmed damage becomes a d6, You gain the powerful build feature and you are considered a size larger when grappling.

Barbarian: Nothing for a barbarian here.

2nd. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Barbarian class character build. This shows the strength of the variant magic spiked armor. Str 17.

Loxodon is famous for their stoned prowess, wisdom, intense loyalty, and fierce anger; must they be triggered enough to lose their patience and reserved nature.

When you choose this subclass at level 3, your Rage feature changes to the following (this replaces your existing Rage feature): While raging, you gain the following benefits if you aren't wearing heavy armor: The Path of the Totem Warrior grants your Barbarian a list of customizable features that allow the build to lean into a few different roles.

The racial bonuses somewhat line up with a +1 to CON or STR. Meaning more points for wisdom and charisma (or int) since you can safely dump dex.

Feral Instinct Level: 7 By 7th level, your instincts are so honed that you Rage is also cancelled in heavy armor, so using that as a barbarian is kind of terrible :) Given that a combined modifier of 7 is quite high on top of strength I think a lot of barbarians will wear half-plate. Combined with the great bonus in constitution and wisdom, the Loxodon is an amazing tank for any class that uses wisdom as its main ability. If wearing medium armor, your Unarmored Defense may offer high AC when you reach level 20, so be sure to check both options. Below are some feats that are often considered on a 5e Barbarian. Clerics are one of the most versatile classes in D&D 5e.

AC 30(33) appears to be a theoretical max for "walking around" AC 1.

Many warriors supplement their armor with a shield. Orkz Arma. Jan 25, 2018 - Path of the Doom-Seeker Barbarian by revlid. While wearing Heavy Armor negates the dexterity bonus entirely.

Reaper's Verdict Beginning at level 5, when using the attack action, you attack twice, instead of once. There is also options for natural armor (Draconic Sorcerers,

Level 1: Rage; Unarmored Defense; proficiencies: shields, simple weapons, martial weapons. 26817 views on Imgur Heavily Armored At 3rd level, you gain proficiency in heavy armor. You may use all of your barbarian abilities while wearing heavy armor, except for your Unarmored Defense. Juggernaut Charge Ela The Electric Lute Axe. According to Jeremy Crawford: The intent is that anything that relies on Rage does not benefit Most Barbarian builds always have some sort of ax weapon involved when considering weapons.

5.1 Incomplete Items; Common. So goodbye monks and barbarian unarmored AC bonuses and rogues in leather almost matching fighters in plate armor.

A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Heavy Armor Master (Domains with heavy armor): Clerics must stay alive so they can keep everyone else alive. Chosen of the Gods.

As a Barbarian, you gain the following class features: Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Dnd classes.

The Armor and Shields table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor. Back to Main Page 5e Homebrew Equipment.

When you take damage of that type, reduce the damage taken by 3. Heavily Armored Medium Armor. What is the Best Barbarian Subclass in 5e?

(you can attune heavy armor that usually doesn't require attunement to gain this benefit).